

Torchlight II picks up where the first game’s story ended and then blows the doors off. The Alchemist, one of the heroes who saved the town of Torchlight, has been corrupted by the Ember he carried out of the mines, and his rampage across the continent of Vilderan is yours to stop. Runic Games took the loot-driven core of the original and gave it what players asked for: a proper overworld, four new classes, online and LAN co-op at no extra cost, and a Steam Workshop mod scene that is still thriving.
Every class in Torchlight II carries three skill trees and a charge bar that rewards its own rhythm of play, so two Engineers can feel as different from each other as an Engineer does from an Embermage. Male or female, with cosmetic options and a pet at your heel, your hero is yours from the first click.
Where the original stayed underground, Torchlight II opens up. You cross the Estherian Steppes, the Mana Wastes and the forests of Grunnheim on the trail of the Alchemist, passing through hub towns, side dungeons and weather that shifts from rain to snow to night as you travel. Layouts, paths, enemy placement and loot are randomized each time you play, so the second run through a zone is never a re-tread of the first.
The loot itself is the engine of the whole thing. Uniques, sets, sockets and enchanting keep gear interesting long after the level cap is in sight, and your pet still runs back to town to sell the junk while you keep exploring. Fishing returns too: catch the right fish and your companion transforms into something a lot toothier for a while.
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