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Age of Empires: Definitive Edition

Original price was: $135.00.Current price is: $67.50.
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Before Age of Empires II became the strategy game everyone remembers, there was the 1997 original: Ensemble Studios’ sweep through antiquity, from Stone Age hunters to Iron Age legions. Age of Empires: Definitive Edition brings that founding game back complete, with the Rise of Rome expansion included, every campaign re-narrated and re-paced, every unit and building redrawn for 4K, and online battles that seat up to eight players. The bones are the ones you remember. Everything around them has been rebuilt.

Four ages, four resources, one long climb

The structure that every later Age game inherited starts here. Villagers gather food, wood, stone and gold, and each new age, from Stone to Tool to Bronze to Iron, unlocks the buildings, technologies and units that let your civilization outgrow its neighbours. Clubmen give way to swordsmen and hoplites, slingers to composite bowmen, and by the Iron Age you are fielding catapults, war elephants and heavy cavalry while priests chant from the back line, converting enemy units to your side mid-battle. Win by wiping out your rivals, by holding a Wonder long enough, or by claiming every artifact and ruin on the map. It is a slower, harsher game than its sequels, with fewer safety nets and more weight on every decision, and that is exactly why people still play it.

Sixteen civilizations across the ancient world

The Definitive Edition includes every civilization from the original game and from Rise of Rome. All of them share the same core tech tree, but each leans in its own direction through its bonuses and the units it can and cannot build.

Egypt, Mesopotamia and the Near East
Egyptians, Babylonians, Assyrians, Sumerians, Hittites and Persians. Egyptian chariots and far-reaching priests, Babylonian walls and towers that soak up punishment, Hittite siege engines with double the hit points of anyone else’s, and Persian war elephants that arrive faster than you would like.
The Mediterranean powers
Greeks, Minoans and Phoenicians. Greek hoplites and academy units move quickly for heavy infantry, Minoan ships come cheap and their composite bowmen outrange the field, and Phoenician elephant lines at a discount plus fast wood gathering make for a strong late economy.
The Far East
Shang, Yamato and Choson. Shang villagers are cheaper and their walls tougher, Yamato mounted units come at a discount while their villagers move quicker, and Choson priests and long swordsmen anchor an army that likes to fight up close.
Rise of Rome
Romans, Carthaginians, Macedonians and Palmyrans, the four civilizations added by the expansion. Roman buildings go up cheaply, Carthaginian elephants shrug off damage and their fire galleys hit hard, Macedonian phalanxes resist conversion, and Palmyran villagers work armoured while their camel riders harass on the flank.

Over 40 hours of campaigns, re-n